U42 Applications of Trigonometry (3D) - Essential Formulas
This section covers the application of trigonometric ratios (sine, cosine, tangent) and the sine and cosine laws to solve three-dimensional problems, typically involving angles of elevation/depression, bearings, and lengths in 3D shapes like pyramids and wedges.
1 Angles in Three Dimensions
Angle Between a Line and a Plane
The angle $\theta$ between a line and a plane is defined as the acute angle between the line and its orthogonal projection onto the plane. If $\alpha$ is the angle between the line and the normal to the plane, then $\theta = 90^\circ - \alpha$.
Angle Between Two Planes
The angle $\phi$ between two intersecting planes is defined as the acute angle between their normal vectors $ \mathbf{n_1} $ and $ \mathbf{n_2} $. It can be found using the dot product formula.
2 Application of Sine and Cosine Laws in 3D
Strategy for Solving 3D Problems
Identify relevant 2D triangles within the 3D figure (often right-angled triangles). Apply the sine rule $ \frac{a}{\sin A} = \frac{b}{\sin B} = \frac{c}{\sin C} $ or the cosine rule $ a^2 = b^2 + c^2 - 2bc\cos A $ to these triangles to find unknown lengths or angles.
In a typical 3D pyramid problem, you might first find a side length in the base triangle using the cosine rule, then use that length in a vertical right-angled triangle to find the height.
3 True Bearings and Angles of Elevation/Depression
Key Definitions
True Bearing: The clockwise angle from north, measured in degrees (e.g., $ 075^\circ T $).
Angle of Elevation: The angle from the horizontal upward to an object.
Angle of Depression: The angle from the horizontal downward to an object. Note: The angle of elevation from point $A$ to point $B$ equals the angle of depression from $B$ to $A$.
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